top of page
profile.jpg

Yuhan (Yvonne) Zhang

3D Environment & Texture Artist

Phone:

814-321-2730

Email:

A Bit About Me

Hi, I’m Yuhan, a 3D artist based in Seattle, WA. I’m currently a Material Artist at Turn 10 Studios, where I specialize in procedural texturing and material creation. With a strong foundation in PBR workflows, environment asset creation, and compositing, I bring a versatile skill set honed through experience in both AAA games and stylized animation. I’ve contributed to shipped titles such as Forza Motorsports, PUBG: Battlegrounds, Lord of Mysteries, and Cyber Space.

I love tackling creative and technical challenges, whether it's refining material pipelines, designing realistic environments, or pushing the boundaries of texture artistry. If you’re passionate about game art, industry trends, or simply want to connect, feel free to reach out! 🚀

Shipped Title

Work Experience

2023-2025

2023

2023

2022

2021

Turn 10

- Texture Artist

Built procedural materials with adjustable parameters for terrain and drivable surfaces and optimized internal Substance Designer nodes and generat to streamline texture creation processes.

MAKE

- 3D Generalist Intern

Composited multiple passes, footage and rendering, and modeled and textured stylized low poly 3D assets.

Six Sense Production

- 3D Character Artist (Freelancer)

Modeled, textured, and rigged stylized characters in a painterly art style for NPR rendering.

Kwai Technology

- 3D Modeler & Texture Artist

Created game-ready assets including weapons, vehicles, props, and flora, and generated procedural textures in Substance Designer.​

Sheer Game

- 3D Environment Artist

Led team of 6 creating game assets and integrating 3D assets in respective scenes in UE4.

logo_edited_edited_edited.png

YUHAN ZHANG

3D Environment & Texture Artist

+1(814)321-2730 | yuhanyvonne@gmail.com

©YUHAN ZHANG - WEBSITES| ALL RIGHTS RESERVED.

bottom of page